We are a diverse team of engineers and innovators building the definitive node-based 3D engine.
Game development is evolving at breakneck speed, driven by the rapid explosion of AI. Yet, most generative tools treat 3D creation like a black-box slot machine: you pull a lever and hope for the best. We believe studios don't need toys; they need robust, secure infrastructure.
Kudo was engineered to be the definitive 3D engine for the AI era. We are bridging the gap between high-level generative models and low-level parametric control, ensuring your pipeline adapts to modern production speeds without ever compromising your artistic intent or your intellectual property. We give you the speed of AI, with the absolute control and security of a traditional engine.
Every generated asset is just the beginning. Our node graph ensures you can tweak, branch, and rebuild any parameter without losing your original intent.
We don't output concepts; we output production geometry. Optimized quad-dominant meshes, PBR materials, and formats native to your game engine.
An engine should adapt to your pipeline, not the other way around. Program your own logic, build proprietary nodes, and automate your studio's workflow.
Co-Founder & CEO
10+ years driving innovation in computer graphics, spatial computing, and game development. Spearheading Kudo's vision by bridging the gap between state-of-the-art AI and real-time rendering pipelines.
Co-Founder & CTO
Specialized in scalable cloud architectures and artificial intelligence. Leads the technical vision, ensuring our generative models operate on robust, state-of-the-art infrastructure built for enterprise demands.
Co-Founder & COO
A decade of expertise orchestrating complex software lifecycles and scaling technical operations. Drives Kudo's execution by aligning high-performance engineering with strategic business objectives.
Join the next generation of technical artists and developers.
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