Control Generate Compose Architect 3D. Faster.

Replace black-box AI with absolute control. A web node-based 3D engine to generate game-ready assets, compose interactive scenes, and build non-destructive parametric pipelines.

My Image to 3D
Main Flow
Image Generator
40
Image Out
Prompt
Image Generator
3D Generator
Master Output
Object Node
INSPECTOR
No selection
CONSOLE
PROJECT ASSETS
Engine Ready Exports
.GLB WEB
.FBX GAME ENGINE
.USDZ AR
.OBJ STANDARD MESH

Linear prompting is obsolete. Kudo empowers you with Parametric Logic to explore infinite variations.

Connect, diverge, and converge your ideas. A node-based canvas designed for iterative asset production without losing your source structure.

Prompt-to-Flow

Skip the setup. Describe the asset or game logic you need, and Kudo will instantly architect the entire node pipeline for you.

Generate 3D

Import 2D concepts and generate full 3D geometry. Control seed, density, and style variations directly in the graph.

Node Architecture

Build reusable pipelines. Branch logic for A/B testing and maintain strict stylistic consistency across assets.

Programmable Nodes

Extend the engine`s DNA. Write custom Logic Nodes using JavaScript to create proprietary tools, automate repetitive tasks, and build unique parametric behaviors that go beyond the standard library.

Scene Integration & Game Engine

Directly instance generated assets into your game world. Connect logic nodes to instantiate meshes into the active scene context. Compose and Export to GLB, GLTF and USD

Describe your next 3D masterpiece...

Native Desktop Engine

We are bringing the full power of Kudo to your local machine. Deploy to devices, higher polycounts, and deeper GPU integration.

macOS Silicon
Windows 11

Frequently Asked Questions

Yes. Unlike standard generative AI which outputs messy triangles, Kudo includes a post-processing solver that rebuilds the mesh into clean Quads with optimized UV maps, ready for Unity and Unreal.
We support industry standards: .GLB (Web/AR), .FBX (Game Engines), and .USDZ (Apple/NVIDIA ecosystems). All exports include baked PBR textures (Diffuse, Normal, Roughness).
Absolutely. We use isolated inference containers. Your uploaded images and generated 3D models are private and are never used to retrain our public base models.